![]() All bug fixes now work properly with windowed and borderless windowed games (even if you move their position) or changing game resolution, both with and without Aero #SMOOTHMOUSE SOFTWARE UPGRADE#TF2 MVM upgrade menus were fixed similarly, though mouse movement a split-second before exiting the menu is sometimes still applied ![]() Fixed a problem with RInput correctly signaling to the injector when RInput was injected with the game in the background Entering/exiting the CS:GO escape and buy menus now behaves as expected, so mouse movement in these menus will no longer be incorrectly applied to your aim when you exit them ![]() Compared to v1.37 and earlier versions, the new version has now completely fixed the following bugs while still maintaining ~0.000% packet loss:įixed occassional null pointer access violations that would cause CS:GO/TF2 to crash immediately when RInput was injected (due to Steam's gameoverlayrenderer.dll also hooking EndScene whether you have overlay enabled or disabled) ![]() Also, if you are using multiple monitors, if the resolutions do no match then it may make the backpack behave slightly unexpected.Ĭompared to abort's old RInput v1.31, the new version handles mouse data with complete accuracy and efficiency, equivalent to m_rawinput 1. So if you're starting RInput while the game is minimized/alt-tabbed/otherwise in the background, RInput will forcibly activate the window in full-screen mode, while in windowed or borderless windowed mode it causes the mouse to stop moving for one second. NOTE FOR TF2 USERS: This version of RInput activates the game window while it's injecting in order to properly implement the backpack fixes. As far as I am aware, all known bugs for the tested Source engine games (CS:GO, TF2, Portal 2, other hl2.exe based games) have been fixed as noted below and in comments throughout the source code. There may be some minor updates just to add more games that have specific bugs that would remedied with existing fixes in the code, as myself and volunteers are able to test other games. #SMOOTHMOUSE SOFTWARE UPDATE#V1.44 is a minor update to fix the EndScene hooking that gave crashes on Windows 8/10. Vcredist_x86.exe => Microsoft Visual C++ 2008 Redistributable - x86 2.218 (only needed if you get a pop-up error like "MSVCR90.dll is missing" when trying to run RInput) RInput.exe => RInput injector (unchanged from v1.31) So, RInput.dll is the only file that you need to replace to update to v1.44 ** Includes Siri, Spotlight, Look Up Dictionary, Notification Center, Launchpad, Screen Zoom.Īdded the Move Left/Right a Space and Switch to Desktop 1 - 5.Īdded the Specific Application and Next/Previous Application.** If you are already using an earlier version of RInput, simply close Steam and replace RInput.dll where you are using RInput.exe, including the sourceGL program folder if you are using sourceGL. Now enters the correct key even if the keyboard layout is changed. You can set a wait time for the next shortcut key. A button assigned the space key lets you grab-scroll in Photoshop. You can configure each mouse.Īdded an option for a character key.
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